It would take the series into modern warfare, using the familiar backdrop of a fictionalized Middle East conflict between the United States and surprisingly well-equipped extremists. It would be the true successor to Men of War. In the backdrop of all of this was another game from developer DigitalMindSoft: Call to Arms. If you were of the opinion that Men of War needed to evolve, and perhaps even experiment with streamlining its fussy controls, Assault Squad 2's complacency was maddening. Tons of maps were recycled, and while you could charitably say that it was "a truckload of content", there was an awful lot that was familiar from the earlier game. It was the Men of War game that made the series' entire concept - a tactical RTS with almost limitless granularity in terms of controls and tactical details - finally click for me.Īssault Squad 2 was… pretty much the exact same game. It was a staple of our game nights and I loved the spectacle: waves of tanks plowing through the icy trenches of the Eastern Front and squads of infantry trudging through the muddy fields and forests of the Pacific islands. My friends and I had played the original Assault Squad for years. Its predecessor, Men of War: Assault Squad 2, was one of the most bitter disappointments I've ever had with a game. Every Monday, Rob Zacny calls out to the assembled masses of Early Access games but only a few are brave and hardy enough to respond to his summons.Ĭall to Arms has a lot to make up for.
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